Guest Guest
| Subject: SSF4 Hitbox Data Fri May 14, 2010 7:54 pm | |
| So I downloaded over 9GB of hitbox data for SSF4 ( ) and I decided to share what I find to be interesting, comparisons, and things like that. I've barely examined it yet but when I have the chance to go through more of it, I'll post up more screen shots. Also, if anybody is curious about something specifically for a character then just ask and I'll do my best to get it here for you as soon as I have the chance. Here's some notes: - Quote :
- UNDERSTANDING HITBOXES:
Solid Yellow boxes:
This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there so the characters, when both are pressing forward, they cannot pass through each other. Moves that can pass through the opponent, for example, akuma's teleport, that yellow area will completely disappear so he can pass through the opponents yellow area.
Solid Yellow long horizontal boxes:
This represents the range the block animation will be triggered if the opponent holds back.
Solid Red boxes:
This represents the attack's active hitbox. If this box collides with the opponent's vulnerable box(explained further down), it will register a hit. The data that is shown inside the red hitbox, is not important, they are values representing range/height/etc... basically, important info for the development team only
Solid Green Boxes:
This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit.
Solid Blue hitbox:
This is a throw's active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the opponent, a throw will be triggered.
Solid Purple hitbox:
This is the Focus Attack/EX Armor hitbox. This can take 1 or 2 hits depending on the move.
Solid Brown hitbox:
This is a counter attack move hitbox.
Green lined boxes:
This represents the character's vulnerable hitbox. If any attack's solid red hitbox or projectile's solid green hitbox collides with the green lined box, a hit will be registered.
Blue lined boxes:
This represents the character's vulnerable throwable hitbox. If a throw's Solid Blue hitbox makes contact with A blue Lined box, a throw will be triggered
Red lined boxes:
This represents the character's vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile attacks(solid green hitboxes). Now on to the show.. Cody bad spray: A lot of people said this move was unsafe? Hitbox looks pretty legit. Viper ground flame kick vs air flame kick: Explains why the air flame kick cross up works so well. Bison U2 hitbox on the way down and active: According to this, you can attack him on the way in but not with a projectile. That's it for now. I'll post more later. Let me know if there's something you want to see. |
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PABBS78046
PSN : PABBS78046 Posts : 184 Location : Laredo
| Subject: Re: SSF4 Hitbox Data Fri May 14, 2010 9:02 pm | |
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Mincereth Admin
PSN : Mincereth Posts : 1512 Location : New York
| Subject: Re: SSF4 Hitbox Data Sat May 15, 2010 12:38 am | |
| holy cow this is insane! where did you download something like this? I would love to have something like this to study up on...and when I say "study" I mean "leaf through" lol | |
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Fistvsface
PSN : Fistvsface Posts : 112 Location : Calgary, AB
| Subject: Re: SSF4 Hitbox Data Sat May 15, 2010 1:16 am | |
| - Mincereth wrote:
- holy cow this is insane! where did you download something like this? I would love to have something like this to study up on...and when I say "study" I mean "leaf through" lol
Seconded. There's no way that I'd be able to analyze every bit of data, but it would be really helpful to have as reference. | |
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Guest Guest
| Subject: Re: SSF4 Hitbox Data Sat May 15, 2010 2:58 am | |
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squishybee
PSN : GG4LYF Posts : 181 Location : Chicago
| Subject: Re: SSF4 Hitbox Data Sun May 16, 2010 5:08 pm | |
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