| Changes to SSFIV | |
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+4Leon raij1n Smooth Mincereth 8 posters |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Mon Dec 13, 2010 11:44 pm | |
| On Akuma's U2
"His Ultra 2, when Canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now."
Correct me if I'm wrong(I'm not) But St.Hp - Tele - U2 is already possible? lol
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raij1n
PSN : feiinweltall Posts : 522 Location : San Antonio
| Subject: Re: Changes to SSFIV Tue Dec 14, 2010 12:16 am | |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Tue Dec 14, 2010 1:53 am | |
| Dunno, but comboing into it was already 100% possible, (Far)St.Hk - Cr.Mk - Hp.FB - Fadc - St.Hp - Hp.FB - FADC - St.Hp - Tele - U2, blam, right there, combo'd into, granted it can be a pain sometimes, lol
An yet they said nothing abour Hp.Srk - FADC - U2, lol | |
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Mincereth Admin
PSN : Mincereth Posts : 1512 Location : New York
| Subject: Re: Changes to SSFIV Tue Dec 14, 2010 6:29 pm | |
| maybe it's just even easier T. Hawk has gotten a lot of buffs and will be even scarier now | |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Tue Dec 14, 2010 6:46 pm | |
| THawk is a scrub character, the kinda character you pick when you wanna win without spending any time getting good. I fought one earlier, 6k bp, all he did was the dive, and mash 360's during blockstings, so annoying. | |
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raij1n
PSN : feiinweltall Posts : 522 Location : San Antonio
| Subject: Re: Changes to SSFIV Wed Dec 15, 2010 4:05 am | |
| it's not a block string if you get reversaled or 360'd out of it ;P | |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Wed Dec 15, 2010 9:50 pm | |
| Shush Fei, he only caught me like, twice, then I started Cr.Lp Cr.Lp Neutral Jump, and ruined his day, lol
Also, I still don't like grabs, terriblely unbalanced thing right there. They should make em easier to tech, reduce their damage, or go back to the old-school setup, were you hafta earn em, lol | |
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PABBS78046
PSN : PABBS78046 Posts : 184 Location : Laredo
| Subject: Re: Changes to SSFIV Wed Dec 15, 2010 10:43 pm | |
| do you really wanna go back to the old school setup? where grabs would take off more 30% of your life. Its not hard to tech a grab DG. There's this broken game mechanic called OS tech. Learn it, Live it, Love it | |
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Mincereth Admin
PSN : Mincereth Posts : 1512 Location : New York
| Subject: Re: Changes to SSFIV Thu Dec 16, 2010 6:44 am | |
| Grabs are fine, but agree on the damage, lessen it a bit You can beat OS Tech though, you just have to do it right | |
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raij1n
PSN : feiinweltall Posts : 522 Location : San Antonio
| Subject: Re: Changes to SSFIV Thu Dec 16, 2010 8:37 am | |
| Pansies. Worrying about throws. Hadoken spam all day mufukas | |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Thu Dec 16, 2010 1:55 pm | |
| I do attempt os tech constantly, but it never works. Hell, I've seen my grab and an opponent's grab startup at the same time, and mine loses out. I've even grabbed first and my animation is cut short by an opponent' grab, lol
Yes Pabbs, I would prefer the old school, it did do more damage, but you hadta earn it, ya didn't just mash out grabs when opponents were near you for easy cheap damage.
I dunno, make the tech window bigger, or lessen the damage. I'm gettin kinda bothered by the waves of people who only use grabs, lol | |
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ohtheforlanity
PSN : ohtheforlanity Posts : 17 Location : Brum, UK
| Subject: Re: Changes to SSFIV Mon Dec 20, 2010 5:08 pm | |
| awwww dont tarnish all T Hawk users with the same brush weasel | |
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DGWeasel
PSN : DGWeasel Posts : 560 Location : Elkhart, Indiana
| Subject: Re: Changes to SSFIV Tue Dec 21, 2010 6:41 pm | |
| But, I've never fought a THawk that doesn't do that Forlan. | |
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| Subject: Re: Changes to SSFIV | |
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| Changes to SSFIV | |
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