Far Standing HK on Crouchers (Not in FSE)Far Standing Hk is a good poke and covers a good range very fast, but dont get blind sided when it whiffs a character whos crouching, prepare yourself and take in this list.
This list will cover who it whiffs on crouching outside of FSE, the list is sorted in terms of reliability, the top section is all the characters it hits no matter what stance, the second only hits them crouching when they guard, the third only hits them crouching if they dont guard and the fourth is a complete whiff while crouching no matter what;
Hits on crouching:
-Abel
-Akuma
-Balrog
-Dan
-Dudley
-Fei Long
-Gouken
-Hakan
-Ken
-M.Bison
-Makoto
-Rose
-Rufus
-Ryu
-Sagat
-Seth
-T.Hawk
-Zangief
Hits only if they are blocking(semi reliable):
-Cody
-El Fuerte
-Gen
-Guile
-Guy
-Honda
-Sakura ***
-Vega
Hits only if they arent blocking:
-C.Viper
-DeeJay
-Dhalsim
Whiffs on crouching completely:
-Adon
-Blanka
-Cammy
-Chun-Li
-Ibuki
-Juri
***Sakura's head bob during crouch causes far.HK to whiff half the time on crouching Sakura. You can probably use it reliably as a poke against her by first resetting her animation with another poke, but tread with care.
Far Standing HK on Crouchers(In FSE)Far HK is a nice poke and what not, but how reliable is it under FSE(U1) on the characters that crouch? The answer...not very, I don't know the full details as of yet but the hit box on far standing HK is reduced while under the properties of FSE, which is inconvenient to say the least, there's some nice damaging combos out there using this normal but you wont be using it much after an overhead connects that's for sure.
Hits on crouching:
-Abel
-Gouken
-Sagat
-T.Hawk
-Zangief
-Fei Long***
-Seth***
*** = Hard to hit in combo, but works (tested with: Sekku xx far.LK xx far.MK xx far.HK xx Ex-Senpusha)
Hits During Combos Only (due to hitstun animation):
-Balrog
-Cody
-Guy
-Hakan
It whiffs on everyone else who crouches.
Cr.mk Shenaniganshttps://www.youtube.com/watch?v=2XZYcHMalcYShows how Juri's cr.mk normal in very practical situations. It doesn't fall in line with the topic completely but its such a good technique to use i felt it necessary to make mention of it here.
What the video covers (in chronological order):
-C.Viper: Back throw, Safe Jump-in Hk (OS cr.mk) xx Lk Fuhajin Store. Covers all options, safe jump covers H.Thunder Knuckle and U1 (block), cr.mk tags backdash and Ex-Seismo, makes Ex-Burn Kick whiff. Cr.mk itself does make wakeup H.Thunder Knuckle whiff but you need to do it meaty (without jump-in).
-M.Bison: Back throw, Safe Jump-in Hk (OS cr.mk) xx Lk Fuhajin Store. Covers some options, safe jump covers U1. Cr.mk tags backdash, makes Ex-Psycho Crusher whiff. Ex-Headstomp/Devils Reverse and teleport allow escape.
-Fei Long: Back throw, Safe Jumpin Hk (OS cr.mk) xx Lk Fuhajin Store. Covers some options, safe jump covers burn kick (tight timing) but loses to U2, cr.mk allows escape with wakeup Chicken Wing (all versions) but tags backdash.
-Chun-Li: Back throw, Safe Empty Jump (block 1/2 frames on land), crouch tech with cr.mk xx Lk Fuhajin Store. Covers some options, safe jump covers Ex-SBK but allows chun a normal button press to start mixup, cr.mk with crouch tech will tech wakeup grab and makes Ex-Hazanshu whiff + tags backdash.