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Juri - What Works on Who I_icon_minitimeMon Apr 16, 2012 10:44 pm by mrmajikbus45
I return in 2 weeks. I'm better than ever. Rested. Recovered completely now from my medical issues... See you soon.

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 Juri - What Works on Who

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Smooth
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PostSubject: Juri - What Works on Who   Juri - What Works on Who I_icon_minitimeSat Jan 08, 2011 1:16 pm

Everything in these posts is listed in this Spreadsheet: https://docs.google.com/leaf?id=0ByN...MDdjYmJm&hl=en

Mid Screen Full BnB Pinwheel Combo On Standing Characters

[Jump in Attack] xx cr.mk/mp xx LK Fuhajin release xx cr.mk xx HK/EX Senpusha

its standard BnB and racks up the damage as well as pushs the opponent far into the corner however the combo needs to be done at point blank range or the cr.mk after the fireball wont connect. However it needs to be altered altogether because the cr.mk whiffs anyway on half the cast of characters, so the new combo would be something like:

[Jump in Attack] xx cr.mk/mp xx LK Fuhajin release xx EX/LK Senpusha/cr.hk

The list below is done on STANDING characters, the combo still works on all the cast if caught crouching.

The Full Combo Works On:


*Ryu
*Ken
*Honda
*Ibuki
*Dudley
*Gouken
*Akuma
*Dan
*Chun-li
*Dhalsim
*Viper
*Bison (dictator)
*Cammy
*Hakan
*Blanka
*Zangief
*Rufus
*T.Hawk

Special Attention to:
*Sakura (the final pinwheel has to be lk pinwheel, mk doesnt knockdown and leaves you with negative frames and hk + ex pinwheel dont combo)

Who It Doesnt Work On:


*Makoto
*Seth
*Gen
*Juri
*Abel
*Sagat
*Deejay
*Cody
*Guy
*Guile
*El Fuerte
*Vega (claw)
*Balrog (boxer)
*Fei Long
*Adon
*Rose

Corner Combo into U2
In the corner its possible to do a Instant Air j.mp after a low fuhajin release if you are point blank with your opponent. This is a small list but within this it gets a step further in depth, first I'll explain the combo which is:

cr.mp/mk xx lk.Fuhajin release xx IA j.mp xx lk.Shikusen/ex.Shikusen xx Kaisen Dankairaku

Now the point is that ex divekick whiffs on some characters in the corner, and lk divekick into U2 juggle doesn't work very well on a certain couple of characters. So here's the list and character specific notes:

- Seth (Ex divekick Whiffs, Lk divekick into U2 Works)

- Juri (Both setups Work)

- Abel (Ex divekick Whiffs, Lk divekick into U2 Works)

- C.Viper (Both setups Work)

- Sagat (Ex divekick Works, too hard to juggle into U2 after Lk divekick, As an added bonus its possible to substitute cr.mp/mk with cr.hp xx fuhajin release for extra damage in the combo)

- Zangief (Ex divekick Works, Lk divekick into U2 Whiffs)

- Vega (Ex divekick Whiffs, Lk divekick into U2 Works)

Video link: https://www.youtube.com/watch?v=P8_z26-R19Q


Last edited by smoothx on Sat Jan 08, 2011 1:52 pm; edited 2 times in total
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PostSubject: Re: Juri - What Works on Who   Juri - What Works on Who I_icon_minitimeSat Jan 08, 2011 1:22 pm

Jump in MP xx LK Dive kick xx Ultra 2
This list includes the characters you can connect a U2 after the LK dive kick canceled off a jump in mp. The corner is a big factor to this setup, it often allows you to connect the U2 on characters that you cant mid screen and increases reliability overall on your timing. For best results make sure the j.mp (the tip of the hand even) connects on their head/in their face. This list in terms of difficulty:

* = Easy, always worth doing and its even easier in the corner (if done midscreen).

** = Medium, worth the risk if you connected the j.mp properly, there's still leniency. If its ** midscreen, consider it * if done in the corner.

*** = Hard, don't do it unless your desperate, execution must be flawless in terms of landing the j.mp and timing of your ultra input and even then doing this is pretty gimmicky. If its *** midscreen its probably */** in the corner.

Who it works on midscreen:


-Ryu: *
-Ken: *
-Ibuki: *
-Makoto: *
-Gen: *
-Dan: *
-Fei Long: *
-Adon: *
-Rose: *

-Abel : **
-Viper: **
-Rufus: **
-T.Hawk: **
-Cammy: **
-El Fuerte: **

-Sakura (need to hit deep with mp for the dive kick to hit otherwise use mk dive): ***
-Dhalsim: ***
-Sagat: ***
-Vega: ***
-Chun-Li: ***
-Cody: ***

Only Works on in the Corner:


-Deejay: *

-E.Honda: **
-Dudley: **
-Seth: **
-Gouken: **
-Akuma: **
-Juri: **
-M.Bison: **
-Guy: **
-Hakan: **
-Guile: **
-Balrog: **

-Zangief: ***
-Blanka: ***

Video Link: https://www.youtube.com/watch?v=eSg6IpHFHW8


Dashing Under Fireballs

Juri's forward dash dips towards the middle of its animation and hence makes her hitbox slightly smaller allowing her to dash under some fireballs. The utalization of her dash can be applied to jump ins to make them whiff as well but for now this is for the casts fireballs.

Fireballs you can Dash Under:


* Rose
* Dhalsim
* Seth
* Gouken(easiest)
* Sagat (high tiger shots)
* Akuma(all of them)
* Guile
* Deejay
* Cody's knife


Fireballs you can't Dash Under:


* Ryu
* Ken
* Chun-Li
* Sakura

Video Link: https://www.youtube.com/watch?v=9UdcZQHmQfI Doesn't demonstrate everything but its just to show you the general idea.


Last edited by smoothx on Sat Jan 08, 2011 1:51 pm; edited 3 times in total
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PostSubject: Re: Juri - What Works on Who   Juri - What Works on Who I_icon_minitimeSat Jan 08, 2011 1:27 pm

St.lp hitting on Crouchers

Basically in her set of BnB the difference between a close standing lk and a close/far standing lp is the frame advantage and range. The difference between a close lk and a far lk is damage and frame advantage, far lk is 40 damage and +4 on hit and close lk is 30 damage and +6 on hit. With close standing lk you can link into your crouching medium moves (preferably using plinks) but with far you cant. St.lp meets them in between, dealing 30 damage and has just abit more range than close lk (before it becomes far). But the main attraction is the +7 frame adv on hit, meaning you can link into cr.hp or make the cr.mk/mp link easier, so very important you land this. Unfortunatly lp tends to whiff on crouchers and its even harder to react to, but heres a list of characters that it doesnt whiff on crouching:

St.lp can Hit on Crouching:


* Abel
* Gouken
* Hakan
* Sagat
* T.Hawk
* Zangief


Fuzzy Guard: J.MP
This is Juri's best fuzzy and leaves no gap between a jump-in roundhouse and the instant air j.mp. It is of course possible to then cancel the j.mp into a lk dive kick/ex dive kick, which can then be connected into an assortment of moves, your options are: a full divekick, mk super, ex pinwheel, lk pinwheel, ex lk fireball, Ultra 2(difficulty is equal to that of the jump-in mp xx dive kick xx U2 section). Its important to note that the j.mp at times doesn't combo if the jump-in roundhouse hits (character specific) and a full dive kick followup whiffs on some characters in the corner.

Works On:


*Juri
*Sagat
*Seth (Corner full divekick whiffs)
*Vega (Corner full divekick whiffs)


Works On Jumpin Block only:


*Abel (Corner full divekick whiffs)
*Viper
*Dee Jay
*Dudley
*Gouken (Corner full divekick whiffs)
*Gen (Corner full divekick whiffs)
*Zangief
*T. Hawk
*Rose

Whiffs on everyone else.

Video link:
https://www.youtube.com/watch?v=UazVBmKJckI
https://www.youtube.com/watch?v=PlpTZ66UrnQ
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PostSubject: Re: Juri - What Works on Who   Juri - What Works on Who I_icon_minitimeSat Jan 08, 2011 1:35 pm

Fuzzy Guard: J.HP

J.hp is known Juri's second fuzzy guard:

There IS a gap between j.rh and j.faps, so the other dude can dp or teleport or whatever(beats some things though, need to test more). It's also possible that it is escapable. Even though it was escapable, it was indeed still a fuzzy guard.

Works On:


Honda
Dudley
Seth (Can teleport)
Gouken (Can counter but it whiffs)
Gen
Dan
Abel (Can EX Falling Sky, maybe normal version too, and roll)
C. Viper (Can at the very least evade with lp tk)
Sagat (Can DP the j.faps)
Cody (Can evade with BINGO)
Guy (Can ex tatsu, but it whiffs. Free punish!)
Hakan (Can U2 the j.faps)
Zangief (j.faps beats lariat!)
Vega (Can evade with backflip)
T. Hawk (can U2 the j.faps)
Adon (DP whiffs)


Hits on proper block only:


Ryu
Ken
Akuma
Juri(Can counter out)
Bison
Cammy(Can U2 the j. mp)
Dee Jay
Guile
Rufus
Rose


Whiffs completely on:


Ibuki
Makoto
Sakura
Chun Li
Dhalsim
Blanka
Fuerte
Balrog
Fei Long(Can U2 the j. mp)

Video Link:
https://www.youtube.com/watch?v=unE0hjDBa7k
https://www.youtube.com/watch?v=1_v8ND3Ivzo


FSE Punisher

Right the FSE punisher is the most damage you can do mid screen without jumpin, fireball stores or even super. The combo is:

cr.mk xx st.mp xx st.hk xx cr.hp xx ex.Senpusha (396 dmg)

Video Link: https://www.youtube.com/watch?v=1FNQreVzXko#t=8m25s

We arent talking tricky FSE stuff, just the punishment part in this, and that combo is the most you can do. If you have one meter, use expinwheel, if not you can do hk pinwheel. The problem with this combo is that some of the cast (and remember this needs to be done point blank to work anyway) have hitboxes which the last cr.hp doesnt reach. At this point you could either;

A) omit the last cr.hp and go staight to expinwheel at st.hk (344 dmg) or

B) do a different combo that does more damage on that specific character. So this list concerns the characters which the combo doesnt reach and the combo/s you can optionally do instead.

-Gen = A/D
-Sakura = A/D
-Juri = A/B/C
-Abel = A/B
-Viper = A/B
-Cammy = A/B
-Guy = A/C
-Rose = A/B

Combo A = st.mk xx cr.mp xx st.hk xx ex/hk Senpusha (349/321 dmg)

Combo B = cr.mp xx far st.mk (2hits) xx far st.HP xx ex/hk Senpusha (392/353 dmg) Spacing important, go to training mode to check how far you need to be when you use your cr.mp.

Combo C = cr.mk xx st.hk xx cr.hp xx ex/hk Senpusha (376/348 dmg)

Combo D = cr.mk xx st.mp xx st.hk xx st.hp xx ex.Senpusha (360 dmg, 1 meter)
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PostSubject: Re: Juri - What Works on Who   Juri - What Works on Who I_icon_minitimeSat Jan 08, 2011 1:46 pm

Far Standing HK on Crouchers (Not in FSE)

Far Standing Hk is a good poke and covers a good range very fast, but dont get blind sided when it whiffs a character whos crouching, prepare yourself and take in this list.

This list will cover who it whiffs on crouching outside of FSE, the list is sorted in terms of reliability, the top section is all the characters it hits no matter what stance, the second only hits them crouching when they guard, the third only hits them crouching if they dont guard and the fourth is a complete whiff while crouching no matter what;

Hits on crouching:


-Abel
-Akuma
-Balrog
-Dan
-Dudley
-Fei Long
-Gouken
-Hakan
-Ken
-M.Bison
-Makoto
-Rose
-Rufus
-Ryu
-Sagat
-Seth
-T.Hawk
-Zangief

Hits only if they are blocking(semi reliable):


-Cody
-El Fuerte
-Gen
-Guile
-Guy
-Honda
-Sakura ***
-Vega

Hits only if they arent blocking:


-C.Viper
-DeeJay
-Dhalsim

Whiffs on crouching completely:


-Adon
-Blanka
-Cammy
-Chun-Li
-Ibuki
-Juri

***Sakura's head bob during crouch causes far.HK to whiff half the time on crouching Sakura. You can probably use it reliably as a poke against her by first resetting her animation with another poke, but tread with care.

Far Standing HK on Crouchers(In FSE)
Far HK is a nice poke and what not, but how reliable is it under FSE(U1) on the characters that crouch? The answer...not very, I don't know the full details as of yet but the hit box on far standing HK is reduced while under the properties of FSE, which is inconvenient to say the least, there's some nice damaging combos out there using this normal but you wont be using it much after an overhead connects that's for sure.

Hits on crouching:


-Abel
-Gouken
-Sagat
-T.Hawk
-Zangief
-Fei Long***
-Seth***

*** = Hard to hit in combo, but works (tested with: Sekku xx far.LK xx far.MK xx far.HK xx Ex-Senpusha)

Hits During Combos Only (due to hitstun animation):


-Balrog
-Cody
-Guy
-Hakan

It whiffs on everyone else who crouches.

Cr.mk Shenanigans

https://www.youtube.com/watch?v=2XZYcHMalcY

Shows how Juri's cr.mk normal in very practical situations. It doesn't fall in line with the topic completely but its such a good technique to use i felt it necessary to make mention of it here.

What the video covers (in chronological order):

-C.Viper: Back throw, Safe Jump-in Hk (OS cr.mk) xx Lk Fuhajin Store. Covers all options, safe jump covers H.Thunder Knuckle and U1 (block), cr.mk tags backdash and Ex-Seismo, makes Ex-Burn Kick whiff. Cr.mk itself does make wakeup H.Thunder Knuckle whiff but you need to do it meaty (without jump-in).

-M.Bison: Back throw, Safe Jump-in Hk (OS cr.mk) xx Lk Fuhajin Store. Covers some options, safe jump covers U1. Cr.mk tags backdash, makes Ex-Psycho Crusher whiff. Ex-Headstomp/Devils Reverse and teleport allow escape.

-Fei Long: Back throw, Safe Jumpin Hk (OS cr.mk) xx Lk Fuhajin Store. Covers some options, safe jump covers burn kick (tight timing) but loses to U2, cr.mk allows escape with wakeup Chicken Wing (all versions) but tags backdash.

-Chun-Li: Back throw, Safe Empty Jump (block 1/2 frames on land), crouch tech with cr.mk xx Lk Fuhajin Store. Covers some options, safe jump covers Ex-SBK but allows chun a normal button press to start mixup, cr.mk with crouch tech will tech wakeup grab and makes Ex-Hazanshu whiff + tags backdash.
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PostSubject: Re: Juri - What Works on Who   Juri - What Works on Who I_icon_minitime

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