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Chun-Li's BNBs I_icon_minitimeMon Apr 16, 2012 10:44 pm by mrmajikbus45
I return in 2 weeks. I'm better than ever. Rested. Recovered completely now from my medical issues... See you soon.

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 Chun-Li's BNBs

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Smooth
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PSN : Smooth-XLR
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PostSubject: Chun-Li's BNBs   Chun-Li's BNBs I_icon_minitimeTue Apr 12, 2011 8:17 am

Links

-- C.LP, C.LP, C.LK, C.MK, SC.MP, S.LP, S.FP (only against certain characters), SC.FP, SC.RH
-- C.LK, C.LP, C.LK
-- C.MK, C.LP, C.LK
-- FP Kikouken, C.RH
-- FK Hasanshu, C.LP, C.LK (only on counter hit), EX Legs (only on counter hit)
-- LK Lightning Legs, C.LP, S.LP (only on standing opponents)
-- C.MK, C.MK, S.MP, SC.FP (only on counter hit), SC.RH (only on counter hit)
-- S.FP, S.MP, C.RH (only on counter hit)

Combos Using Links

-- C.LK, C.LP, C.MK, FP Kikouken
-- C.LK, C.LP, SC.LP, S.LP, S.FP (only against standing opponents)
-- SC.RH, LK Lightning Legs, S.LP, S.FP (only against standing opponents)
-- FK Hasanshu, C.LP/C.LK, EX Legs (if only the tip of the FK Hasan Shu hits, the C.LK won't reach)
-- FA Crumple Stun, Forward Dash, LK Lightning Legs, C.LP, C.MK, EX Legs

Bread and Butter Combo
-- C.LK, C.LK, C.LK, EX Legs

Other Good, Useful Combos
-- CS.RH, LK Legs / EX Legs
-- J.FP (2 hit, airborne opponent), EX SBK


Combos That Don't Use Meter


-- J.FP (2 hit, airborne opponent), Land, Head Stomp x 3 (depending on where the opponent falls in relative position to Chun, you may need to dash forward before jumping again)


Combos With Super or Ultra

-- Tensho Kyaku Target Combo, Super or Ultra (usually only done in the corner). For the timing, the super/ultra should activate just as the opponent is near Chun's head.

-- J.FP (x2), Super or Ultra (works on both grounded or airborne opponents. You should start charging as soon as you jump. For airborne opponents, you'll need to wait for them to fall to the appropriate level)

-- EX Legs, Ultra (Charge while in EX Legs animation - As soon as the EX Legs finishes, do ultra. Only works in the corner)

-- Hasanshu, Super

-- Jump-in Attack, C.FP (1st hit only), MK SBK, Super (no cancel needed. The timing for the super requires you to do it the second Chun recovers from the SBK)

-- Jump-in Attack, C.FP (both hits), Super

-- Jump-in Attack, C.LK, C.LP, C.LP, Super

-- Jump-in Attack, C.MK, Super

-- Jump-in Attack, C.MK / CS.RH, LK Legs, Super

Option Selects

j.HP, HCB+HP+HK – Option select for double-fierce / HK Hazanshu to punish Teleports

j.HP, Throw+HP – Option select for throw on landing if jump fierce whiffs

j.HP, cr.HP+HK – Option select for back-dashers, punishes with sweep.

cr.LK ~ cr.HK, cr.LK – Grounded option select for back-dashers, input HK quickly after the first LK for sweep if LK whiffs.

After a forward throw, QCF+HP, QCB+PPP, cr.HK – Option select against Balrog (and potentially other characters) that forces them to block.
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