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 Cammy Combos Thread

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PostSubject: Cammy Combos Thread   Fri May 13, 2011 2:52 pm

Bread & Butters (BnB) Combo list:

cr.lk, cr.lp, cr.lk/cr.lp/st.lk/st.lp xx Spiral Arrow

This is Cammy’s main BnB combo. There are several variations to this combo and some are character specific. The first hit lands low, which means that your opponent must block low to avoid getting hit. Great combo for beginners/newcomers to Cammy.

Important: To perform this combo effectively, you will have to leave a slight pause between the second and third button press. The reason for this is due to the fact that you must link the normal you plan on cancelling into the Spiral Arrow. (Example: cr.lk, cr.lp (slight pause) cr.lk xx Spiral Arrow)

close st.mp, cr.mp/cr.mk xx Spiral Arrow

This is a good combo with great damage output. Better used for intermediate players.

cr.hp, st.lp/cr.lk/st.mp/cr.mk xx Spiral Arrow

This is Cammy’s most damaging BnB combo. There are several variations of this combo and some are character specific. Better used for advanced players.

st.hp xx Spiral Arrow/Cannon Spike

It is best to use this combo as a punishing combo (whiffed DPs, etc)

cr.mk xx Spiral Arrow

Just as the combo above, this is a great combo to punish whiffed moves when the character is just within sweep range.


Standard Combos

st.lp xx SA - Damage = 165
st.lp xx C Spike - Damage = 125
cr.lk, cr.lp, cr.lk xx SA – Damage = 163
cr.lk, cr.lp, st.lp xx SA – Damage = 163
cr.lk, cr.lk, cr.lp xx SA - Damage = doesn't work at all?
cr.lk, cr.lp, s.lp, cr.lk xx SA – Damage = 167
cr.lk, st.lp, st.lp, cr.lk xx SA – Damage = 172
cr.lp, cr. lp, cr.lk xx SA - Damage = 158
cr.lp, cr.lp, st.lp xx SA - Damage = 158
cr.lp, cr.lp, cr.lp xx SA - Damage = 154
cr.lp, st.mp (close), cr.mp xx SA - Damage = 240 (hard)
cr.lp, st.mp (close), cr.mk xx SA - Damage = 240 (harder)
cr.lp, st.hp (close) xx SA - Damage = 232

st.mp xx SA - Damage = 210
st.mp (close) xx CSp - Damage = 170
st.mp (close), st.lp xx SA - Damage = 207
st.mp (close), cr.lk xx SA – Damage = 207
st.mp (close), cr.mp xx SA - Damage = 247
st.mp (close), cr.mk xx SA - Damage = 247 (hard)
st.mp (close), cr.hp, cr.mk xx mk SA - Damage = 296 (harder, character specific)
st.mp (close), cr.hp, cr.mk xx hk SA - Damage = 254 (only one hit, character specific)

st.hp (close) xx SA - Damage = 240
st.hp (close) xx C Spike - Damage = 200
cr.hp, cr.hp - Damage = 180
cr.hp, st.lp xx SA - Damage = 222
cr.hp. cr.lp xx SA - Damage = 222
cr.hp, cr.lk xx SA - Damage = 227
cr.hp, st.mp xx SA - Damage = 272 (hard)
cr.hp, cr.mk xx SA - Damage = 267
cr.hp, cr.mp xx SA - Damage = 267
cr.hp, s.hp - Damage = 210


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PostSubject: Re: Cammy Combos Thread   Fri May 13, 2011 2:53 pm

Combos that use FADC

C Spike xx FADC (forward dash), C Spike

st.hp xx C Spike xx FADC (forward dash), C Spike

cr.lk, cr.lp, cr.lk xx HK.SA xx FADC the first hit (forward dash), cr.lk, cr.lp, cr.lk xx SA (there are several variations of this combo. try to mix and match them using the combos above.)

Combos ending with Super

Quick Spin Knuckle xx Super (cancel the first hit of the QSK)

Hooligan Combination > Razor’s Edge Slicer > Super (you must time this correctly, as you will be catching your opponent before the hit the ground.)

cr.mk xx HK.SA xx Super (cancel the first hit of HK.SA)

cr.lp, cr.lk, cr.lp xx HK.SA xx Super (cancel the first hit of HK.SA) (There are several variations of this combo. try to mix and match them using the combos above.)

cr.hp, cr.mk xx SA xx Super (cancel the first hit of HK.SA) [There are several variations of this combo. try to mix and match them using the combos above.]

Combos ending with Ultra 1

(Unless stated otherwise, combos ending with Ultra do not achieve the full animation)

EX-CStrike xx Ultra 1 - Damage = 464 - Full Ultra Animation

CStrike xx Ultra 1 - Damage = 444 - Full Ultra Animation

EX-CStrike, Cstrike xx Ultra 1 - Damage = 476 - Full Ultra Animation

cr.hp (on counter hit), Ultra 1 - Damage = 496 - Full Ultra Animation

nJ.hp, Ultra 1 - Damage = 484 - Full Ultra Animation

FA lvl 2, Ultra 1 - Damage = 416 - Full Ultra Animation

FA lvl 3, Ultra 1 - Damage = 456 - Full Ultra Animation

Quick Spin Knuckle > Ultra 1 - Damage = 400 (you must time this correctly, as you will be catching your opponent before they hit the ground.)

Hooligan Combination > Razor’s Edge Slicer > Ultra 1 - Damage = 340 (you must time this correctly, as you will be catching your opponent before they hit the ground.)

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