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Mon Apr 16, 2012 10:44 pm by mrmajikbus45
I return in 2 weeks. I'm better than ever. Rested. Recovered completely now from my medical issues... See you soon.

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 Flowcharts

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Shaady



PSN : SpeeDPuNcH
Posts : 109
Location : California

PostSubject: Flowcharts   Wed Jul 20, 2011 3:51 pm

I can never get a direct answer on this. I still have trouble with flowcharts and I do bait and punish but sometimes they just jump back and do j. HK cr. HK with ken. Any tips on how to get past that?
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Mincereth
Admin


PSN : Mincereth
Posts : 1512
Location : New York

PostSubject: Re: Flowcharts   Wed Jul 20, 2011 5:47 pm

Well it really depends on which character you are using. Every character has a different way of dealing with flowcharts (for this example, Ken).

When you know they are gonna jump in with j. HK>cr.HK, AA them before they hit you with either HK Jag Knee with Adon, MP SRK with Akuma, b.st.MP with Adon, or st.HK with Bison (while they are a bit further away with him). These are their best options.

If it's already after he did cr.HK, there's not too much you can do. Even though cr.HK is -7 on block, it pushes him far from your faster normals to attack. Though you can still attempt with a counter sweep with Adon or Akuma.

If they keep jumping back, don't fall into the habit of jumping after them. Just slowly walk forward and block their fireballs. If you're Akuma, just throw fireballs back. It's really just practicing in training how to punish. That's really the best option of knowing what to do.

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Shoryureppa



PSN : SaraReppa
Posts : 3
Location : A Boat

PostSubject: Re: Flowcharts   Sat Jul 23, 2011 3:23 pm

Why would you want to know how to beat Ken? I mean come on, nobody uses him! And if someone let's say... WERE to use him, maybe it wouldn't be so bad, that Ken player winning and all I think that Ken player likes to win. Yeah.
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Flowcharts
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