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Here you will see our member's YT pages.  You'll see SSFIV:AE, SF3:OE & other games as well. Please rate, comment and subscribe.  :D

mincereth

SSFIV:AE

Crimson_Thirst

SSFIV:AE, SF3:OE

DGWeasel

SSFIV:AE

umataro42

SSFIV:AE

Smooth-XLR

SF3:OE

JB-FTW1

SF3:OE

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AE Patch Changes I_icon_minitimeMon Apr 16, 2012 10:44 pm by mrmajikbus45
I return in 2 weeks. I'm better than ever. Rested. Recovered completely now from my medical issues... See you soon.

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DGWeasel
raij1n
Mincereth
7 posters
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Mincereth
Admin
Mincereth


PSN : Mincereth
Posts : 1512
Location : New York

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PostSubject: AE Patch Changes   AE Patch Changes I_icon_minitimeWed Aug 03, 2011 6:36 pm

Hey guys, I'm curious as to what changes you would want for the new AE patch that will be releasing Fall/Winter. Here are some of my notes.

Fuerte
- Less recovery on EX Guacomole (like Super)
- I don't mind the counterhit nerf on Tortilla on startup but bring back it's invincibility
- Faster startup on sweep
- More invincibility on Guacomole throws, it's too easy to trade (you take the damage and they receive none if traded)
- Either faster startup on all normals or a damage buff (either/or)
- I would like one of the above over the easier to perform RSF

Ibuki
- Faster startup on cr.MP (from 8 to 6)
- Make cr.MK cancelable
- Faster recovery on either kunai or command dash
- I don't mind her damage nerf, Neckbreaker distance nerf, or even her kunai distance nerf if one of the above happens

Cammy
- Lower height on her Cannon Strike (keep out the TKCS)
- Bring back her Spiral Arrow as it was in Super
- Nerf her damage output cause of her new links

Viper
- Less stun on her Thunder Knuckle
I can't think of much for her

Ryu
- Make his cr.MK the same as Super

I don't know what to change about Yun. Fei and Yang seem fine but they probably need some type of nerf too.
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raij1n

raij1n


PSN : feiinweltall
Posts : 522
Location : San Antonio

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeWed Aug 03, 2011 6:40 pm

Fei. . . All normals link to rekka :p jk

hrm, I dunno, I'm pretty happy with Fei. I'm still adjusting to the new HK chickenwing.

I'll post more seriously from work tonight
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DGWeasel

DGWeasel


PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeWed Aug 03, 2011 9:01 pm

Saks:

Make her overhead faster

Remove EX.Tatsu wiffing on crouching oponents



Vega:

Physical OR Fireball imunity for U1 on the way up, it gets stuffed way to easily.



Seff:

Give his Super headstomps back!



Yun:

Remove armor breaking from non-ex dive fisty thingy



Yang:

Crossup divekicks




XPXPXPXPXPXP
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Smooth
Admin
Smooth


PSN : Smooth-XLR
Posts : 715
Location : Florida

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeWed Aug 03, 2011 11:58 pm

Chun-Li

-Make her F+LK AA how it was in Super
-Fix her U1 glitch

Yun

-Make Ex Lunge -1 on block
-Reduce priority on St. mp (a little)
-HK Upkicks more recovery
-Less meter build on palm and a dmg reduce
-Take out sweep TC glitch


Juri

-Ex Pinwheel to be a true wake up. Not throwable at startup
-Allow U2 to hit behind her (doesn't have to hit completely just on the way up and hard knockdown)
-Buff U2 startup (very small increase)
-Less recovery on LK Pinwheel
-Slight change to her FSE, too easy to get away from or at least a slight dmg buff when in use. Also some of her normals don't combo when in FSE, needs to be changed.


Yang

-Wake up glitch removed
-Same as Yun with palm

Cammy

-What Mince said minus the damage nerf.

Guile

-U2 dmg increase
-normal dmg increase (slight)
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mrmajikbus45

mrmajikbus45


PSN : majikbus45
Posts : 93
Location : Indianapolis

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeThu Aug 04, 2011 9:33 pm

Guile- Increase damage, and allow boom to generate meter. That's all. I could care less about U2, cuz real AMERICAN men use U1.
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Mincereth
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Mincereth


PSN : Mincereth
Posts : 1512
Location : New York

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeFri Aug 05, 2011 5:33 am

Why can't American men use U2?
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umataro42

umataro42


PSN : umataro42
Posts : 61
Location : San Pedro, CA

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeFri Aug 05, 2011 6:30 am

I'm guessing because ultra2 is the easy way (easier inputs), but not the AMERICAN way!

Anyway, for Vega, the only thing I'd want changed is to make it so Ultra1 always hits on the way back down if the launcher hits. He can't seem to make through an SF game without some kind of glitch on one of his specials, at least there's less wall dive glitch.

And just don't nerf anything else on him.

Bison seems fine as he is, I liked his ultra1 better anyway, so his u2 being a charge move now didn't matter to me.
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Shaady

Shaady


PSN : SpeeDPuNcH
Posts : 109
Location : California

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PostSubject: Re: AE Patch Changes   AE Patch Changes I_icon_minitimeFri Aug 05, 2011 12:09 pm

I want my goukis U2 equal to his U1. They should make it FADCable from a DP.. I cant really complain about the air tatsu nerf, but I still gotta adjust to it.
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