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Mon Apr 16, 2012 10:44 pm by mrmajikbus45
I return in 2 weeks. I'm better than ever. Rested. Recovered completely now from my medical issues... See you soon.

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 MVC3 Changes

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Mincereth
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PostSubject: MVC3 Changes   Fri Sep 23, 2011 8:31 pm

Here is a list of a few of the characters for Ultimate:

Amaterasu

• Is able to switch weapons in the air again.
• Can no longer do instant overhead with jumping L canceled into Down-Forward + H in Glaive stance.

Arthur

• Has a sizable health boost in all three modes; boxer mode, regular mode and armored mode.

Dante

• Anti-Air M, H, (delay) S still works.
• No noticeable change to hitstun deterioration.

Deadpool

• XF3 Quick Work infinite is still in, tested up to 4 loops.
• No noticeable addition to hitstun deterioration in his combos.
• Can teleport cancel off quick work and guns both on hit AND block.

Doctor Doom

• Jumping S (after the ground bounce) can be canceled into Flight and go into Doom's M&M combos, either from a Jump or Super Jump state.

Dormammu

• Flame Carpet is still nerfed (post-OTG knocks the opponent very far away).
• Purification assist does OTG. This note was made to correct a misconception.
• Forward + H (Dark Matter) can be canceled into any special move.

Firebrand

• Level 3 does not stay active while tagged out.

Ghost Rider

• Ghost Rider's magic series doesn't go L-M-H like other characters.
• His command grab and chain normals have slow recovery, so using them up close is suicide. The command grab in particular shouldn't used any closer than mid range.
• Jumping S is classified as an attack, but it can cancel projectiles.
• Heartless Spire cannot be super canceled, but it might have some startup invincibility.
• Has a wallbounce assist.
• Crouching H has great range and can be comboed into his command grab (this can be blocked; like Ibuki's Raida in SF4).
• Hellfire Maelstrom is not a projectile(meaning it can be counter hypered).

Haggar

• Lariat still drains his health.
• First 2 frames of Lariat are not invincible.
• Crouching H OTGs.
• Crouching H performs a hard knockdown.

Hawkeye

• Down-Forward + H is his slide, good range and interrupts a lot of stuff.
• Forward + M is the Taser Bolt.
• Back + H is a single arrow.
• Forward + H is his double kicks, gives you forever to hit-confirm into launch if you land it.
• Jumping H is a godlike normal. It's when he twirls his bow around in the air, and it has a huge hitbox that's active for a very long time (Editor's note: See Yatterman-2)
• Jumping S can cross-up.
• Triple Arrows are fast on startup and do good hitstun, even on aerial opponents.
• Electric Arrow (QCF+H) has a good amount of hit-stun... and it's a medium durability projectile. Has a bit of start-up.
• M Volley (DP motion, when a bunch of single arrows come down) is great for lockdown. It has a long start-up, but if an opponent is hit out of the air with it, you have forever to combo them as they come down, and if they block it, it holds them down for a really long time. Extremely effective at preemptively stopping super-jumps, and if you see them get hit by it, you can do a jump + net arrow and do some further damage.
• L Volley is the small dynamite arrow that hits the middle of the stage. I didn't find it super useful, but I would do it if I had nothing else to do when they were in block stun from M Volley.
• L Trick shot makes him do a short hop backwards, this is the one I used after air series to OTG xx into Super.
• M Trick shot makes him do the roll forward, but I didn't find it too useful to zone them out.
• H Trick shot will probably be his most used offensive tool. It's a flip forward, but if you input a button early, it'll hit from the front. If you leave it out, it'll flip around them. I didn't get it down by the end of the night, but when I get the game, I'll be doing slide xx H Trick shot (front or cross-up) into H Chain Arrows > j.H while coming down > into combo.
• DP+2P (Scatter Shot) is a perfect super for team chemistry. If you instantly DHC out of it, the bomb arrows will still fill the screen up. Extremely useful for characters such as Hsien-Ko and Arthur.
• Most of you know about the Triple Arrow assist, but his Volley Arrow assist extremely useful, and it was the one I used for most of the night. You can do some sick cross-up set-ups with it, and if they get hit by it, you have forever to confirm into a combo, and it keeps them in blockstun for days. Again, good super-jump anti-air as well.

Hsien-Ko

• You can mash the buttons on Tenraiha to get more hits.
• All three of Hsien-ko's new items stagger opponents.
• Might have a less floaty jump.
• Gongs come out faster.

•His Level 3 has a ton of invincibility.

Hulk

• s.H now has three hits of super armor.

Iron Fist

• Iron Fist's Launcher has horrible range. The simple series L-M-H-S does not work. You're supposed to crumple them with the rekka series and then launch as they are falling.
• Fists of Fury has loads of invulnerability.
• Iron Fist's Level 3 does not OTG.
• Crescent Kick (QCB+S) OTGs

Iron Man

• c.H(rocket shot from shoulder) can be cancelled into flight.


Phoenix

• Fireballs will disappear if she gets hit.

Ryu

• Ryu's new Hadou-Shoryuken (DP + S) resembles Gene Splice in that you can mash S for more hits.
• The new chargeable Hadouken has no extra durability; only speed. A tester noted that Deadpool's guns beat the fireball every time.
• Denjin Mode carries over to assists.

She-Hulk

• She-Hulk's lamp post swing is slow on startup and recovery. She flicks her hair after she hits the opponent, and she cannot special or super cancel the move.
• She can still relaunch with Torpedo, Chariot Cancel, S.
• Crouching L can no longer be chain canceled.

Spider-man

• Spider-man can cancel all of his special moves into Web Zip.
• Web Zip can hit OTG (Needs extra verification).

Thor

• Thor has a new move that looks like a variant of Mighty Spark. It arcs around and hits behind the opponent. It looks like this move has good hitstun, too.

Vergil

• Round Trip is executed via charging buttons, like Zero's Buster.
• Forward + H (Stinger) does a wall bounce.
• Forward + H (Stinger) can be teleport cancelled (QCB motion).
• DP + H (OTG upward sword swing) can be canceled into teleport (by pressing H again).
• Cannot teleport in the air.
• Teleport is super cancelable.
• Normals seem to have a lot of frame disadvantage.
• H, S, H, S, H combo is possible.
• Devil trigger is extremely useful, makes him much faster and allows for a very nifty air dash.
• Tagging out with the swords super active will remove it.
• If you get hit while the swords super is active, the swords will disappear.
• He can combo after L Judgment Slash.
• Running Slash as an assist is not invincible.

Viewtiful Joe

• Viewtiful Joe has a new wallbounce move (Needs extra verification).

Wesker

• Backwards air throw now throws the opponent further away, making followup OTG combos with Samurai Edge much more strict.

Zero

• Can charge his buster before the fight starts (before the announcer says "FIGHT")
• Shippuga loop no longer works, as the opponent gets pushed too high up for the combo to continue.
• Zero's jumping H and jumping Down + H both push the opponent farther away in combos.

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PostSubject: Re: MVC3 Changes   Thu Oct 06, 2011 10:27 pm

Wondering about how they’ve improved the online experience for Ultimate Marvel vs. Capcom 3.

#1 Spectator Mode added!

Up to 6 players can watch battles while 2 battle.

#2 Before having a match, you can check out your opponent’s information and decide whether you would like to battle against him/her or not for Player Match and Ranked Match.

#3 In the last game, it was difficult to tell who had bad network manners, but in UMVC3 skull, silver, gold icons will be shown.

#4 Looked over the retry features for matching and made matching better than the last game.

#5 In the last game, if matching was unsuccessful, you were brought back to the top menu screen, but in this game, it will bring you back to the screen where you can search again.

#6 In the leaderboards, there’s a new button/feature which will take you to the rank at which you are positioned, and a cursor to make viewing easier.

Aaaand some other small fixes here and there to improve the online experience.

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PostSubject: Re: MVC3 Changes   Fri Oct 21, 2011 10:26 am

Changelog for Marvel side only.

Captain America
- Can double jump.
- Charging Star causes untechable knockdown.
- Charging Star causes horizontal knockback.
- M. and H. versions of Charging Star cause less damage.
- Opponent’s untechable time after a Shield Slash has been decreased.
- L. Shield Slash can OTG.
- Added some invicibility time to his Backflip.
- Reduced opponents knockdown time after a Hyper Charging Star.
- Damage for assists γ and β have been increased.
- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Deadpool
- Ground normal moves can be canceled by his taunt.
- Mad Wheel cannot be canceled.
- Opponent down time after a throw has been increased.
- H.Ninja Gift floats lower.
- H.Ninja Gift causes longer opponent incapacitation.
- Incapacitation time from H. Ninja Gift decreases with combo length.
- Chimichangas!! can be activated from Quick Work.
- Special attacks can be canceled with a Teleport.
- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu
- Ground chains can go up to 3 hits.
- L. attacks cause greater push back.
- Dark Matter can be canceled.
- Flame Carpet will disappear if Dormammu is hit.
- Normal throw causes untechable knockdown.
- Dark Spell and Liberation can be performed in the air.
- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
- Liberation (2 red, 1 blue) causes untechable knockdown.
- Liberation (2 red, 1 blue) rocks come out slower.
- Liberation (2 red, 1 blue) rock damage has been increased.
- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
- Number of hits in Chaotic Flame can be increased through rapid button presses.

Doctor Doom
- j.H. startup reduced, hit box enlarged.
- j.S. causes untechable knockdown.
- Total frames for j.Photon Shot have been reduced.
- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk
- Added new move “Incredible Punch.”
- “Incredible Punch” can be chained into from a variety of L. and M. attacks.
- Gamma Charge given higher hit priority.
- Gamma Charge now has super armor.
- Gamma Charge Second floats higher.
- Anti-air Gamma Charge Second M causes wall bounce.
- Decreased time needed to charge for Gamma Wave.
- Increased damage for Gamma Tornado.

Iron Man
- Adjusted his air dash properties (start up is slower, but speed is faster).
- Removed double jump, jump attacks can be canceled with air dash.
- cr. H. can be canceled.
- Increased opponent’s untechable time after a cr.H. hit.
- Increased hit box size of H. and j.S.
- Reduced minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Commands input during a Repulsor Blast are fixed on the direction he is facing
- Repulsor Spread command changed to pressing H. after Repulsor Blast.
- Repulsor Spread causes untechable knockdown.
- Smart Bomb damage increased.
- Decreased untechable time for opponents after a Smart Bomb hit.
- Total frames for a ground Smart Bomb have been decreased.
- Total frames for Flight are faster.
- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto
- Aerial forward tri-dash speed decreased slightly.
- H. no longer causes untechable knockdown.
- Total frames for L. and M. Electromagnetic Disruptor have been increased.
- Reduced opponent block stun from Electromagnetic Disruptor.
- Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”
- Removed invincibility from Magnetic Tempest.
- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK
- Jump attacks can be canceled by air dashes.
- Number of hits in Killer Illumination can be increased through rapid button presses.

Phoenix
- Health changed to 375,000.
- cr.M. range has been decreased slightly.
- TK Shot will disappear if Phoenix is hit.
- Phoenix is unable to perform additional actions after an Air TK Shot.
- TK Trap will disappear if Phoenix is hit.

Sentinel
- Health changed to 900,000.
- Changed S. Launcher properties from Hyper Armor to Super Armor.
- Opponent’s untechable time after a Rocket Punch has been decreased.
- Push back from blocking Assist α from behind has been reversed.
- Number of hits in Plasma Storm can be increased through rapid button presses.

She-Hulk
- Changed to be a heavier character.
- cr.L. cannot be rapid fire canceled into itself.
- Reduced movement distance of cr.H. (slide).
- Added new move “Savage Swing”.
- If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.
- Torpedo from Runner’s Start transitions faster.
- Clothesline from Runner’s Start transitions faster.
- Opponent flies off further after being hit by Torpedo.
- Hitting an airborne opponent with Clothesline causes a wall bounce.
- Emerald Cannon causes you to move forward.
- Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath
- j.S. is now untechable, removed OTG property.
- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)
- Devitalization comes out faster.
- Number of hits in Chaos Dimension can be increased through rapid button presses.
- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spider-man
- Web Glide speed has been increased.
- Web Glide can OTG.
- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
- Can activate air Web Swing from ground Web Swing.
- Web Throw is subject to damage scaling.
- The total frames for Crawler Assault have been decreased.
- Crawler Assalt causes untechable knockdown.
- Ultimate Web Throw attack direction has been changed to the side.
- Number of hits in Crawler Assault can be increased through rapid button presses.
- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Storm
- Added new moves “Fair Wind” and “Foul Wind.”
- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Elemental Rage can be increased through rapid button presses.

Super-Skrull
- Stone Dunk hit box has been increased.
- Orbital Grudge floats higher.
- Obrital Grudge super armor activates faster.
- Meteor Smash can be activated in the air.
- Death Penalty automatically brings you over the opponent.
- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster
- j.H. floats higher.
- Decreased minimum damage scaling on his normal attacks.
- Web Swing can be canceled.
- Charging Star causes opponent to fly to the side.
- Charging Star floats lower.
- Damage for Aim Master decreased.
- H. Aim Master floats lower.
- j.H. Aim Master floats lower.
- Added new move “Sting Master”.
- Decreased minimum damage scaling on his Hyper Combos.
- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor
- Reduced push back for M.
- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
- Increased minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Opponent’s untechable time after Mighty Spark has been increased.
- Less time is needed to fully charge H. Mighty Smash.
- Total frames for Mighty Strike have been reduced.
- Less time is needed to fully charge Mighty Strike.
- Active throw frames of Mighty Hurricane have been increased for all strengths.
- Mighty Punish is invincible from the 1st frame.
- Increased advantage time of Mighty Punish.
- Active throw frames of Mighty Punish have been increased.
- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Wolverine
- Dive Kick and j.L. hit box sizes have been reduced.
- Berserker Slash invincibility has been removed.
- Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)
- Berserker Charge command input priority changed to the lowest among Hyper Combos.
- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Weapon X can be increased through rapid buttons presses.

X-23
- Mid-air special attacks can be canceled into Talon Attack.
- Crescent Scythe floats higher.
- Decreased untechable time for opponents after a Crescent Scythe hit.
- Rage Trigger causes opponent to fly further to the side.
- Number of hits in Rage Trigger can be increased through rapid buttons presses.

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PostSubject: Re: MVC3 Changes   Fri Oct 21, 2011 5:21 pm

Beat me to it!!!

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PostSubject: Re: MVC3 Changes   Fri Oct 21, 2011 9:26 pm

Lol, I'm good like that Razz I think I may end up getting this game, after I saw that $10 off pre-order...Neutral

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PostSubject: Re: MVC3 Changes   Thu Oct 27, 2011 10:11 pm

Capcom Side Only

Akuma

- Health decreased to 750,000. Previously, it was 800,000.
- Decreased priority of Hurricane Kick.
- Increased horizontal knockback range of Hurricane Kick.
- Demon Flip can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses
- Additional hits can be added to Raging Demon through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist ß (Cold Star).
- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.

Arthur

- Health increased to 850,000. Previously, it was 800,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash (DP + M).
- Increased untechable time for first hit of Hellbound Slash (DP + H).
- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.

Chris

- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shotgun.
- Decreased damage of Shotgun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machine Gun portion of Sweep Combo can OTG.

Chun-li

- M, cr.M can be jump canceled.
- Yosokyaku (Step Kicks) can OTG.
- Slightly increased priority of Lightning Legs.
- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move "EX Spinning Bird Kick."
- Additional hits can be added to Kikosho through rapid buttons presses.

C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move "Optic Laser"

Dante

- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.

Felicia

- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty's Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.

Haggar

- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist a (Double Lariat).
- Assist a (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Hsien-Ko

- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga (Forward + H).
- Increased untechable time from Edoga.
- Increased variety of items Hsien-Ko can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Jill

- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.

Morrigan

- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move Soul Drain (QCF + S).
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker (Overhead) can be canceled.
- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.
- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).
- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.

Spencer

- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move "Bionic Bomber."

Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron Bonne

- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist ß (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Viewtiful Joe

- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move, V-Dodge (S + A)
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.

Wesker

- Health decreased to 1,000,000. It was 1,100,000 in MvC3.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Gunshot).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Zero

- Health increased to 830,000. It was 800,000 in MvC3.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga (Forward + H).
- Applied limit on number of air Zero Busters that can be performed in one jump.
- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).
- Fully-charged Zero buster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.

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PostSubject: Re: MVC3 Changes   

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MVC3 Changes
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