Subject: Undocumented 2012 changes Tue Dec 13, 2011 12:29 pm
So has anybody found any unknown differences with their mains? When I get home I shall check mine. Maybe fuerte's st.hp is +500, maybe gen got more stupid buffs, maybe Hakan actually got a nerf to something.
edit: Undocumented Hakan changes. Slightly easier to do combos (hard to explain, I tested to see a change in frame advantage but it is still the same, yet it's easier to pull of his BnB). Stricter super input (Hakan got a nerf D: the horror!!!. You will get oil shower by accident a lot more then in pre-patch AE). Last heavy oil slide will go on the other side of opponents if you don`t do a follow-up (character specific, which chars does it not work on? Read my guide when I update it to find out)
Adon Jaguar Knee FADC or EX Jaguar Tooth into U1 causes hard knockdown instead of just pushing opponent back Can Jaguar Knee FADC Jaguar Knee FADC (but doesn't combo into Ultra like Cammy) Jaguar Knee FADC MK Jaguar Knee now does 2 hits Instant Air HK Jaguar Kick doesn't reach as far as before
C. Viper Can combo an EX Burning Kick into another EX Burning Kick Can combo U1 after landing EX Burning Kick mid screen MP Thunder Knuckle seems to recover faster EX Thunder Knuckle has a better hitbox for airborne opponents
Cammy Spiral Arrow is back to Super version
El Fuerte Counter hit EX QBomb combos into LK Guac when near Corner Counter hit EX QBomb combos into Hab Dash Gordita from mid-screen (tight link)
Ibuki U2 Combos with EX Tsumuji in corner (must be done early enough) U1/U2 can combo after cl.st.HK Counter hit Bansho Kick combos into either LK/EX Kazegiri (tight link), Target Combo 4, Target Combo 6, and Target Combo 9
Ryu Air Tatsu can be used to counter fireballs again like in Super (strict execution) Counter hit EX Hadouken can combo into SRK mid screen Counter hit EX Hadouken can combo into LK Tatsu > MP SRK in corner
Yang EX Senkyutai combos after Target Combo 2 in corner U2 combos after Target Combo 2 in corner
Zangief Can combo EX Banishing Flat after f.st.HP as an anti-air
Last edited by Mincereth on Sun Dec 18, 2011 10:28 am; edited 1 time in total
Shaady
PSN : SpeeDPuNcH Posts : 109 Location : California
Subject: Re: Undocumented 2012 changes Wed Dec 14, 2011 12:09 am
Adon can AA with super, just end it with the kicks. Also m.jk feels different in the spacing. Viper can combo 4 burn kicks after seismo (regular H.bk, ex iabk ex iabk ex iabk) And as for those changes that need conformation for adon mince, RJ can combo into RJ FADC but not into ultra after that, it's always been that way if i recall, RJ FADC m.RJ still hits 3 times, not sure if the timing is different or not though. As for h.iajk i think it's the same.
The gameplay feels a bit slower in my honest opinion, though, I do like this better than regular AE.
Smooth Admin
PSN : Smooth-XLR Posts : 715 Location : Florida
Subject: Re: Undocumented 2012 changes Wed Dec 14, 2011 10:47 am
I'm not sure if it was possible in AE but while in FSE Juri can cancel almost all of her normals (except Far MP) into Fuhajin Store. She has a small glitch with Balrog after a jump-in and following up with Close St. MP. And she has the ability to do Lvl 2 FA after Ex Pinwheel. I'm not sure if it's just me but I feel like her links are slightly easier now.
Smooth Admin
PSN : Smooth-XLR Posts : 715 Location : Florida
Subject: Re: Undocumented 2012 changes Sat Dec 17, 2011 6:44 pm
Did a little testing with Yun, Ex Lunge xx U1/LP Lunge isn't possible anymore and it's a lot harder to hit U1 after Palm in the corner.
Slaynman
PSN : Slaynman Posts : 66 Location : Candy Land
Subject: Re: Undocumented 2012 changes Sat Dec 17, 2011 9:05 pm
Smooth wrote:
Did a little testing with Yun, Ex Lunge xx U1/LP Lunge isn't possible anymore and it's a lot harder to hit U1 after Palm in the corner.
I was saying that over my mic when we played today lol. Majik didn't know either but I just smiled a bit when I knew your combo wasn't going to work and I would win.
Also Hakan's forward medium punch now does 10 more damage then it normally did (from 80 to 90). I did not know there would be so many unlisted changes.
Smooth Admin
PSN : Smooth-XLR Posts : 715 Location : Florida
Subject: Re: Undocumented 2012 changes Sun Dec 18, 2011 10:22 am
Oh I didn't hear you guys, I had my sound kinda low so I couldn't really make out what you two were saying lol.
Mincereth Admin
PSN : Mincereth Posts : 1512 Location : New York
Subject: Re: Undocumented 2012 changes Sun Dec 18, 2011 10:34 am
Same with me, I can never hear what people are saying over the mic.
Fei Long
Flame Kick FADC Chicken Wing (all versions) is no longer possible in the corner. Must backdash Chicken Wing (HK Version still not possible). Chicken Wing no longer hits to cross up on crouching opponents. Engekishu > cr. Jab Rekka is now possible (character specific)
Mincereth Admin
PSN : Mincereth Posts : 1512 Location : New York
Subject: Re: Undocumented 2012 changes Sun Dec 18, 2011 12:06 pm
I don't know if these changes were noted to Gouken but this match showed a lot of cool things I had no idea
raij1n
PSN : feiinweltall Posts : 522 Location : San Antonio
Subject: Re: Undocumented 2012 changes Mon Dec 19, 2011 12:01 am
CW will still cross up on some crouchers. I've done it in a few matches. It isn't possible to combo after crossup CW now.