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 Balrog Matchup

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PSN : Mincereth
Posts : 1512
Location : New York

PostSubject: Balrog Matchup   Tue Mar 16, 2010 10:32 am

Tierlisting: 4-6
Personal Matchup Level: 3/10

This is not a favorable matchup for Fuerte. Balrog's fasts jabs can beat out almost everything Fuerte tries to do. And if the Balrog knows to only do his rush punches from up close, it makes it difficult for Fuerte to counter. Also, if he basically turtles out the match, good luck getting in cause his cr.HP will AA anything you do and basically, you will have to work hard for that win.

General Strategy

3/4 to Full Screen -

Balrog needs to be up close to do damage. He can use his dash punches to get in but no respectful Balrog will since they are basically setting themselves up for a punish. Beware of the usual building of meter with LK Guac. If you do that, they can react with a dash punch and you won't have enough time to counter it. Otherwise, not much else at this distance to speak of. If they do a rush punch, you can counter with either ultra (if you have it stocked) or on reaction to their start up, you can slide to knock them down (risky), or you can do back Hab Dash and use Tostada.

Mid Screen/Poking Distance -

Normally, this is the distance that Fuerte is good. However, in this case, it's quite the opposite. Balrog's st.HP and st.HK reach from half the screen which is insane! Not to mention his dash punches are fast enough to allow him to get in. You can still counter his Turn Punch with a throw or a Back Hab Dash Tortilla/Splash though. Do not jump in. He will destroy you with either st.MP or cr.HP (and that's freakin' damaging!). Continue running back and forth to bait his far reaching normals or rush punches so you can react fast enough with a special. Special note, if you have fast reactions and can read your opponent, you can EX Hab Dash through his st.HP or st.HK into slide. Also, if you're uncomfortable with baiting with your Hab Dashing, walk back and forth and use st.MP to counter poke his normals. Empty Hab Dash to get your mix up going if you hit.

Close Distance -

Balrog's jab can beat out everything you try to's just that good and Fuerte is just that bad. Even if he does a dash attack, Fuerte can't do much to punish except if you have Ultra stocked (which sucks cause most of the match you're stuck eating chip damage). Try to get out and get to half screen/full screen again. Do not try to have a footsie battle, you will lose.

Ultra of Choice

Ultra 2: El Fuerte Ultra Spark
Even though you can use Ultra 1 on reaction to a Dash Punch and grab them, Ultra 2 is far superior in this matchup. You can do the same as Ultra 1, grab them as Balrog is dashing, and you can punish them on block which Ultra 1 can't do. Make them pay for not using his Dash Punches safely.

Last edited by Mincereth on Sat Dec 24, 2011 2:18 pm; edited 9 times in total (Reason for editing : Updated for AE 2012)
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PSN : Mincereth
Posts : 1512
Location : New York

PostSubject: Re: Balrog Matchup   Tue Mar 16, 2010 10:32 am

Quesadilla Bomb
Balrog can do either of the following on block:
- st.HP
- st.HK
- cr.HK
- Dash Straight (reversal and non)
- Dash Upper (reversal and non)
- Headbutt (reversal and non)
- Ultra 1 (reversal and non)

Dash Straight/Upper/Low Straight/Low Smash/Swing Blow
- Do not focus, ever! Fuerte has such little health he can't afford to focus such a
strong attack only to get jabbed immediately after (not to mention a ton
of those armor break moves)
- Ultra on reaction
- Can Ultra on block but practice as Reversal (some dashes give more time than others)
Fuerte doesn't really have anything to punish with unfortunately after blocking

Turn Punch
- Same as Dash Attacks

Buffalo Head
- If blocked, RSF that
- From wakeup after safe Hab Dash mix up, will basically be a stalemate again, don't rush it

Super: Crazy Buffalo
You'll rarely see this outside a combo. Balrog will either hit with Turn Punch or any of his other Dash Punches and cancel into this super, or he'll use his meter to gain armor for his dashes.

Ultra 1: Violent Buffalo
Like his Super, you'll rarely see a Balrog player using this outside of a combo off a Headbutt. If your opponent uses this, you can use your Ultra on reaction. The problem is that if you block the first hit, you're kinda stuck blocking the rest of the hits. Also, after the final hit, Balrog hits you so far that the only real follow up is a Hab Dash Calamari.

Ultra 2: Dirty Bull
A rarely used ultra. Even with it's massive stun, it does meager damage and isn't instant. Basically jump to avoid being grabbed.

Fun Facts
- cr. MK and cr. HK on Balrog's wake up will beat wake up Headbutt

Last edited by Mincereth on Sat Jan 14, 2012 8:21 pm; edited 3 times in total (Reason for editing : Updated for AE 2012)
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