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 Sakura General Summary

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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Sakura General Summary   Tue Mar 16, 2010 1:56 pm

I thought it would be a good idea to make a general overview of the character too. Everything *I* know about Sakura that *I* find useful.


Normals:

-S.Hp, this can be used as an AA, a Combo starter, or a link in a combo.
-Cr.Hp, same as S.Hp, but with better AA.
-Cr.Mk, this is your Mid-Close range poke, if you hit close enough with it, can be combo'd with Ex.Tatsu. Combo with Mk. Tatsu for safe blockstring.
-Cr.Lp, fast, good link in combos.
-Cr.Lk, same as Cr.Lp.
-J.Hk, this is your main air-to-ground attack, bother neutral and angeled J.Hk share the same attribues, hit deep angle on your opponent, keeping your hitbox up and back. Good combo starter.
-J.Hp, just another air-to-ground attack, but faster and less safe than J.Hk.
-F.Mk, this is your overhead, but it's fairly slow.


Specials:

Hadouken - This move is like any other fireball, but terrible. It's best use is as FULL screen pressure.

Shoryuken - Only useful in combo's and as a full screen jumpin punish. Ex.Srk is good on waking, it has invincibilty on startup, and can be used to punish wakeup games.

Tatsu - The backbone of Sakura's offense, this move has alot of good properties. Lk.Tatsu is safe on block, and can be combo'd into and out of. Mk.Tatsu's are less safe, and can be combo'd into, but not out of. Hk.Tatsu is just as safe as Mk.Tatsu, but dishes out good damage, and builds meter fast. Ex.Tatsu, this is what will make your combo's dangerous, can be easily combo'd into, does good damage, and sends your opponent into a juggle state, giving you time for more combo, a reset, or even an Ultra. Ex.Tatsu is extremely safe of block, and can also serve as a bait move.

Otoshi - The Otoshi only serves 2 roles, Lk, Mk, and Hk Otoshi are the same aside from dinstances, and are to be used after Ex.Tatsu for good stun and damage. Ex.Otoshi can be used as a full screen punish to fireballs.
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 1:57 pm

Resets:

Ex.Tatsu: After a Ex.Tatsu, your best reset options are J.Hk, Cr.Hp, S.Hk, and Tatsu.
Anti-Air: As an AA, your best reset options are S.Hk, Cr. Hp, and Ex.Tatsu.
With FA as Anti-Air: During the flying back motion, you can FADC-Cr.Hp reset your opponent.


Super & Ultra:

Super - Not worth saving up for, only cancel is SRK, and Sak's SRK is terribe.

Ultra - Good damage, can connect after EX.Tatsu with a quick dash in.


Basic Combos:
With Sakura, her basic combos are mostly her best combos.

(J.Hk)Cr.Hp-Ex.Tatsu-*Otoshi
(J.Hk)Cr.Lp-Cr.Hp-Ex.Tatsu-*Lp.Srk-Hp.Srk
Cr.Lk-Cr.Lp-Cr.Mp-Ex.Tatsu-*J.Hk
Cr.Mk-Ex.Tatsu-*Ultra
(Full Screen)Lp.Fireball-Ex.Otoshi


*Can use any other *'d combo ender.


Last edited by DGWeasel on Tue Mar 16, 2010 2:14 pm; edited 1 time in total
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 1:57 pm

Advanced Combos: Generaly not worth it, her advanced combos require multiple 1 frame links, easily punished if dropped, and suffer greatly from damage scaling.

(J.Hk)S.Hp-Lk.Tatsu-Cr.Hp-Ex.Tatsu- ~
Lk.Tatsu-S.Mk-Lk.Tatsu-Cr.Hp-Ex.Tatsu- ~


General Strategy:

For most of the cast, you will be playin Sak's mostly the same. Use your Lk.Tatsu to apply safe pressure. Always try to stay offensive. Mixup your jumpins, FAs, pokes, and grabs, keep your opponent off balance. If you get put on the defense theres a number of things you can do. You can back off and throw a few hadoukens looking for the AA. If you can get a blocked Ex.Tatsu out, it can serve as punish bait.



Last edited by DGWeasel on Tue Dec 21, 2010 10:58 pm; edited 3 times in total
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 2:17 pm

*Super Update*

J.Mk now serves as her crossup

Her new Ultra fire a shinkuhadouken either forward (PPP) or upwards (KKK), serves the same purposes as her first ultra, but is easier to connect. It can also be used as an AA. It does less damage than her first ultra.


Last edited by DGWeasel on Fri Nov 05, 2010 1:45 pm; edited 2 times in total
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Mincereth
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PSN : Mincereth
Posts : 1512
Location : New York

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 2:21 pm

I like your overview on Sakura, I might steal your idea and do it with Fuerte too Very Happy
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 2:32 pm

Haha, thanks Mince, I figured it'd be a good Idea of putting in a General Overview, so others can get the basics too, lol
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squishybee

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PSN : GG4LYF
Posts : 181
Location : Chicago

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 2:38 pm

lol now i want to do this for ken as well, but i dont think i should because i'm not too familiar with the technical terms and explaining strategies Mad
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 2:42 pm

Heh, I think Ken is more a Pabbs area, lol
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squishybee

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PSN : GG4LYF
Posts : 181
Location : Chicago

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 3:13 pm

pabbs isnt the only one who mains ken though :p me and leon also main ken. lol
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Mincereth
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PSN : Mincereth
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Location : New York

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 3:42 pm

you should all work on it together! (somehow)
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squishybee

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PSN : GG4LYF
Posts : 181
Location : Chicago

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 3:51 pm

i agree with you mince. lol
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Leon
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PSN : GG4LYF
Posts : 269
Location : Chicago

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 3:52 pm

i thought that was how it was supposed to be. everyone contributing to any characters they can
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Mincereth
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PSN : Mincereth
Posts : 1512
Location : New York

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 4:15 pm

exactly, if we find something that we can add in, the first poster for that character will add/change some of the info
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PABBS78046

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PSN : PABBS78046
Posts : 184
Location : Laredo

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 7:46 pm

I"ll get started on the ken stuff when I get home. Working from my phone will be too much.
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PABBS78046

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PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 7:48 pm

I will also be doing the blonds if you all don't mind.
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Shinto

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PSN : Crimson_Thirst
Posts : 94
Location : Gainesville, FL. Home of the salty gators.

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 9:41 pm

PABBS78046 wrote:
I will also be doing the blonds if you all don't mind.
I'll try to help with Abel, Ken and possibly Cammy.
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squishybee

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Location : Chicago

PostSubject: Re: Sakura General Summary   Tue Mar 16, 2010 10:41 pm

i never realized how many blondes there are in the game o_o
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DGWeasel

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PSN : DGWeasel
Posts : 560
Location : Elkhart, Indiana

PostSubject: Re: Sakura General Summary   Thu Mar 18, 2010 2:19 am

Sorry if I offended anyone with my "Pabbs should do Ken" post, it kinda didn't come out right, I meant it more as, I think Pabbs should be the main contributor to the Ken thread. From what I've seen, he's our best Ken and know's him in and out. Everyone is free to contrbute.
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